Loon – Portfolio
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LAUNCH: 2025

LAUNCH: 2025

LAUNCH: 2025

LAUNCH: 2025

LAUNCH: 2025

TYPE: Prototype

TYPE: Prototype

TYPE:Prototype

TYPE: Prototype

TYPE:Prototype

PROJECT: Independent

PROJECT: Independent

PROJECT: Independent

PROJECT: Independent

PROJECT: Independent

ROLE: UX/UI Design

ROLE: UX/UI Design

ROLE: UX/UI Design

ROLE: UX/UI Design

ROLE: UX/UI Design

introduction

introduction

introduction

introduction

introduction

This independent project was born out of my desire to explore Figma’s prototyping capabilities in a creative way. The result is a spiritual and philosophical story about a small Spirit who overcomes the hurdles of existence to restore balance in the Spirit Realm. The visual style draws inspiration from Kurzgesagt, blending minimalism with vibrant storytelling.

This independent project was born out of my desire to explore Figma’s prototyping capabilities in a creative way. The result is a spiritual and philosophical story about a small Spirit who overcomes the hurdles of existence to restore balance in the Spirit Realm. The visual style draws inspiration from Kurzgesagt, blending minimalism with vibrant storytelling.

This independent project was born out of my desire to explore Figma’s prototyping capabilities in a creative way. The result is a spiritual and philosophical story about a small Spirit who overcomes the hurdles of existence to restore balance in the Spirit Realm. The visual style draws inspiration from Kurzgesagt, blending minimalism with vibrant storytelling.

This independent project was born out of my desire to explore Figma’s prototyping capabilities in a creative way. The result is a spiritual and philosophical story about a small Spirit who overcomes the hurdles of existence to restore balance in the Spirit Realm. The visual style draws inspiration from Kurzgesagt, blending minimalism with vibrant storytelling.

This independent project was born out of my desire to explore Figma’s prototyping capabilities in a creative way. The result is a spiritual and philosophical story about a small Spirit who overcomes the hurdles of existence to restore balance in the Spirit Realm. The visual style draws inspiration from Kurzgesagt, blending minimalism with vibrant storytelling.

phase 1: 

CRAFTING THE NARRATIVE

phase 1: 

CRAFTING THE NARRATIVE

phase 1: 

CRAFTING THE NARRATIVE

phase 1: 

CRAFTING THE NARRATIVE

phase 1: 

CRAFTING THE NARRATIVE

The first step was to develop a compelling story. I experimented with ChatGPT, feeding it short story prompts aligned with my vision. A visual mood board further guided the creative process, helping me refine the tone and direction. Through this iterative approach, I shaped a self-contained short story that served as the foundation for the project.

The first step was to develop a compelling story. I experimented with ChatGPT, feeding it short story prompts aligned with my vision. A visual mood board further guided the creative process, helping me refine the tone and direction. Through this iterative approach, I shaped a self-contained short story that served as the foundation for the project.

The first step was to develop a compelling story. I experimented with ChatGPT, feeding it short story prompts aligned with my vision. A visual mood board further guided the creative process, helping me refine the tone and direction. Through this iterative approach, I shaped a self-contained short story that served as the foundation for the project.

The first step was to develop a compelling story. I experimented with ChatGPT, feeding it short story prompts aligned with my vision. A visual mood board further guided the creative process, helping me refine the tone and direction. Through this iterative approach, I shaped a self-contained short story that served as the foundation for the project.

The first step was to develop a compelling story. I experimented with ChatGPT, feeding it short story prompts aligned with my vision. A visual mood board further guided the creative process, helping me refine the tone and direction. Through this iterative approach, I shaped a self-contained short story that served as the foundation for the project.

phase 2:

STORYBOARDING AND ILLUSTRATIONS

phase 2:

STORYBOARDING AND ILLUSTRATIONS

phase 2:

STORYBOARDING AND ILLUSTRATIONS

phase 2:

STORYBOARDING AND ILLUSTRATIONS

phase 2:

STORYBOARDING AND ILLUSTRATIONS

With the story in place, I moved on to wireframing — essentially storyboarding in this context. Each scene was carefully planned before creating individual illustrations. I also ensured that the illustrations were designed in a way that would allow for small animations in the final prototype, adding depth to the storytelling.

With the story in place, I moved on to wireframing — essentially storyboarding in this context. Each scene was carefully planned before creating individual illustrations. I also ensured that the illustrations were designed in a way that would allow for small animations in the final prototype, adding depth to the storytelling.

With the story in place, I moved on to wireframing — essentially storyboarding in this context. Each scene was carefully planned before creating individual illustrations. I also ensured that the illustrations were designed in a way that would allow for small animations in the final prototype, adding depth to the storytelling.

With the story in place, I moved on to wireframing — essentially storyboarding in this context. Each scene was carefully planned before creating individual illustrations. I also ensured that the illustrations were designed in a way that would allow for small animations in the final prototype, adding depth to the storytelling.

With the story in place, I moved on to wireframing — essentially storyboarding in this context. Each scene was carefully planned before creating individual illustrations. I also ensured that the illustrations were designed in a way that would allow for small animations in the final prototype, adding depth to the storytelling.

Storyboard:Wireframing

phase 3:

PROTOTYPING IN FIGMA

phase 3:

UI DESIGN AND GRAPHICS DEVELOPMENT

phase 3:

PROTOTYPING IN FIGMA

phase 3:

PROTOTYPING IN FIGMA

phase 3:

PROTOTYPING IN FIGMA

In the final phase, I brought everything together in Figma. Using Components and Smart Animate, I worked to make the story feel dynamic and immersive. The goal was to maximize engagement through smooth transitions and interactions while keeping the process as streamlined as possible within Figma’s capabilities.

Following discussions with both the client and development team, I transitioned to the UI design phase. Drawing inspiration from fairy tales, we envisioned a whimsical aesthetic characterized by playful fonts and woodcut-style illustrations. Working closely with an illustrator, we brought this vision to life, crafting visually compelling graphics that complemented the narrative.

In the final phase, I brought everything together in Figma. Using Components and Smart Animate, I worked to make the story feel dynamic and immersive. The goal was to maximize engagement through smooth transitions and interactions while keeping the process as streamlined as possible within Figma’s capabilities.

In the final phase, I brought everything together in Figma. Using Components and Smart Animate, I worked to make the story feel dynamic and immersive. The goal was to maximize engagement through smooth transitions and interactions while keeping the process as streamlined as possible within Figma’s capabilities.

In the final phase, I brought everything together in Figma. Using Components and Smart Animate, I worked to make the story feel dynamic and immersive. The goal was to maximize engagement through smooth transitions and interactions while keeping the process as streamlined as possible within Figma’s capabilities.

challenges
and decisions

challenges
and decisions

challenges
and decisions

challenges
and decisions

challenges
and decisions

The biggest challenge was shaping a story from scratch. While I had a clear vision, it took several iterations to refine the narrative. Another key decision was to embrace the limitations of Figma rather than using more advanced animation tools like After Effects. This constraint pushed me to be as creative as possible with simple means, making the project both a technical and artistic challenge.

Ultimately, I’m proud of the outcome — a visually engaging and interactive storytelling experience built entirely in Figma.

The biggest challenge was shaping a story from scratch. While I had a clear vision, it took several iterations to refine the narrative. Another key decision was to embrace the limitations of Figma rather than using more advanced animation tools like After Effects. This constraint pushed me to be as creative as possible with simple means, making the project both a technical and artistic challenge.

Ultimately, I’m proud of the outcome — a visually engaging and interactive storytelling experience built entirely in Figma.

The biggest challenge was shaping a story from scratch. While I had a clear vision, it took several iterations to refine the narrative. Another key decision was to embrace the limitations of Figma rather than using more advanced animation tools like After Effects. This constraint pushed me to be as creative as possible with simple means, making the project both a technical and artistic challenge.

Ultimately, I’m proud of the outcome — a visually engaging and interactive storytelling experience built entirely in Figma.

The biggest challenge was shaping a story from scratch. While I had a clear vision, it took several iterations to refine the narrative. Another key decision was to embrace the limitations of Figma rather than using more advanced animation tools like After Effects. This constraint pushed me to be as creative as possible with simple means, making the project both a technical and artistic challenge.

Ultimately, I’m proud of the outcome — a visually engaging and interactive storytelling experience built entirely in Figma.

The biggest challenge was shaping a story from scratch. While I had a clear vision, it took several iterations to refine the narrative. Another key decision was to embrace the limitations of Figma rather than using more advanced animation tools like After Effects. This constraint pushed me to be as creative as possible with simple means, making the project both a technical and artistic challenge.

Ultimately, I’m proud of the outcome — a visually engaging and interactive storytelling experience built entirely in Figma.